Senior Game Artist - Jakarta - Firerock Indonesia

    Firerock Indonesia
    Firerock Indonesia Jakarta

    1 hari yang lalu

    Teknologi / Internet
    Deskripsi

    About FireRock

    FireRock Holdings Limited (SEHK: 01909) is a listed gaming and interactive entertainment company headquartered in Singapore with a global footprint across Asia, Europe, Southeast Asia, and beyond. We develop, publish, and operate web and mobile games that reach millions of players worldwide, and we're actively expanding in emerging markets with localized content and cutting-edge experiences.

    At FireRock, innovation isn't a buzzword—it's how we build games that players love and communities that thrive. Our Singapore, Indonesia, and SEA teams are at the heart of this growth, bringing creative ideas to life and shaping the future of play in the region.

    About the Role

    We are looking for a highly skilled and versatile Senior Game Artist to lead the visual direction and production quality of our mobile titles. You will create polished, game-ready assets—from concept to in-engine integration—while driving artistic consistency, performance optimization, and visual clarity across the entire project.

    You'll work closely with designers, engineers, product teams, and overseas counterparts, ensuring that every asset serves gameplay, supports the player experience, and matches the creative vision.

    Responsibilities

    • Lead end-to-end asset creation for mobile games, including 2D/3D characters, environments, props, UI/UX, icons, VFX, and animations.
    • Produce high-fidelity concept art, visual explorations, color scripts, and mood boards for new features or game pitches.
    • Build and maintain art style guides, documentation, asset databases, and pipeline specifications.
    • Work closely with designers and engineers to ensure technical feasibility, shader/material compatibility, and smooth integration into Unity.
    • Review and direct work from overseas teams, external vendors, and outsourcing partners, ensuring consistent visual quality.
    • Optimize textures, meshes, rigs, animations, atlases, draw calls, and memory usage for a wide range of mobile devices.
    • Collaborate in playtests, user research, and usability reviews, adjusting visuals based on player feedback and game design needs.
    • Manage timelines, asset schedules, and sprint commitments, ensuring on-time delivery with predictable quality.
    • Troubleshoot art-pipeline issues, fix integration bugs, and support the team in maintaining technical stability.
    • Provide mentorship to mid/junior artists when needed, especially on workflow, visual consistency, and mobile optimization best practices.

    Qualifications

    • Bachelor's degree in Art, Animation, Visual Communication, Game Development, or related fields.
    • 6+ years of experience as a Game Artist/Concept Artist/2D-3D Artist in game studios, preferably with experience in a global or multinational game company.
    • Strong portfolio showing production-ready assets, solid fundamentals (anatomy, color, lighting, composition), and mobile-appropriate optimization.
    • Proficiency in industry-standard tools:
    • Photoshop, Clip Studio Paint, Illustrator
    • Blender, Maya, or 3ds Max
    • Spine/DragonBones, Unity asset pipeline
    • Figma or other UI prototyping tools
    • Deep understanding of Unity asset workflows: textures, shaders, materials, rigging, prefabs, animation clips, UI layouts, and sprite atlases.
    • Strong knowledge of mobile game performance constraints, including polycount budgets, texture compression, batching, memory limits, and LOD systems.
    • Experience using version control (Git, PlasticSCM) and working in Agile/sprint-based pipelines.
    • Excellent English communication skills (written and verbal), able to collaborate with cross-regional and cross-cultural teams.
    • Highly organized, detail-oriented, proactive, and able to manage multiple workstreams independently.

    Preferred

    • Previously contributed to titles shipped on Google Play or Apple App Store.
    • Experience in simulation, RPG, strategy, casual, or hybrid-casual game genres.
    • Understanding of market visual trends in Indonesia and Southeast Asia.
    • Familiarity with VFX, particle systems, shader graphs, technical art, or procedural tools.
    • Knowledge of localization workflows for art assets.
    • Strong background collaborating with distributed/global teams and managing outsourcing pipelines.

    What We Offer

    • A strategic role with real influence on FireRock's growth, revenue, and community engagement across Indonesia and the broader SEA region.
    • A chance to shape how FireRock engages with Indonesia's indie game ecosystem and connects with players and partners globally.
    • Close collaboration with a small, high-impact team where your network, insights, and execution matter.
    • Competitive salary and comprehensive private health insurance coverage for you, your spouse, and your children.**

    How to Apply

    Interested candidates should submit their resume and a cover letter outlining relevant experience and motivation. By applying, you agree to background checks as part of our recruitment process. Only shortlisted candidates will be contacted.

    Equal Opportunity Statement

    FireRock is committed to building a diverse, inclusive team where diverse voices make us stronger. We know creativity and effective problem-solving come from teams that reflect many backgrounds, perspectives, and experiences. Together, we're building games and communities that matter.


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